﻿using Cinemachine;
using FlowCanvas.Nodes;
using ParadoxNotion.Design;

namespace Yoozoo.Gameplay.Liberty.Nodes
{
    [Category("Ggame")]
    public class ChangeCameraBlend: CallableActionNode<CinemachineBlendDefinition.Style ,float>
    {
        public override void Invoke(CinemachineBlendDefinition.Style style, float time)
        {
            BlueprintUtils.ChangeCameraBlend(style,time);
        }
    }
}